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Mycoflora
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Devlog
Mycoflora 0.0.8 - Upgrades
October 30, 2024
by
Quellus
1
I have a bit of a big update this time! What's Changed Rivers and stone walls now have collisions The player now recovers health when not in combat Empty areas of the map are now filled with forest an...
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Mycoflora 0.0.7
October 16, 2024
by
Quellus
1
Development slowed down for a bit, but it's been picking up again and I'm feeling really excited about where things are going! The main highlights of this update are enemies behaviors and dialogue. En...
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Mycoflora 0.0.6 - The Great Renaming
October 02, 2024
by
Quellus
So I finally decided on a name for this project. Cloudedge has just been a placeholder. The game is inspired by Skyrim in a few ways, so I came up with Cloudedge as a play on words. Cloud = Sky and Ri...
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Cloudedge 0.0.5
September 15, 2024
by
Quellus
Changelog Obtaining a weapon is now required for melee combat Obtaining the artefact from the boss is now required to do magic Dialog will now wait for user input before closing or playing the next di...
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Cloudedge 0.0.4 - Forest!
September 05, 2024
by
Quellus
Changelog Reorganized the starting town and added farmland Moved Castle from starting town to a new capital city Tweaked the boss a bit The forest has trees! Improved controller support Added attack s...
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Cloudedge 0.0.3 - The Flower Magic Update
August 29, 2024
by
Quellus
Changelog Updated to Godot 4.3 Fixed the spawn point (It was in the wrong place last version Added a fireball spell Added flowers around the forest Flowers are required to cast the fireball spell My l...
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Cloudedge 0.0.2 - Exploring flower magic
August 16, 2024
by
Quellus
I've released a new version of Cloudedge! My plan at first was to make a diverse combat system to rival Skyrim with melee combat, magic, and bows. I think I'm going to pivot to focus on just 1 or 2 ty...
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